Hi! I'm Tatsuma.
Japan based freelance Creative Technologist.
My Ikigai is bringing happiness to people through my creations.
Feel free to reach out through the contact form for any job inquiries.
Let's bring ideas to life together.
Services
- Animation Production
- UI/UX Design
- Web/App Development
- Web/App Operation & Management
- VR & AR Development
- Technical Support
Experiences & Education
Freelance Creative Technologistデザイナー・個人開発者
Trying things that I could not challenge while working in the corporate world, learning more to make more. フリーだからこそできる自由な考え方で色々勉強したり作ったりしています。
Creative Technologistクリエイティブテクノロジスト
@iBelieveSwordfish Inc.
I have worked on comprehensive tasks, including web development, 3D layout, lighting, rendering, visual development, asset management, VR/AR development, Company website development,and Blender render-farm integration. I have used numerous software programs, including Cinema 4D, Houdini, Blender, After Effects, and more. 3Dのシーンレイアウト、ライティング、レンダリング、絵作り、アセット管理、VR/AR開発、ホームページの開発管理、Blender用レンダーファームの実装など。ソフトウェアは主にCinema 4D, Houdini, Blender, After Effects、その他色々経験させて頂きました。
Creative Internインターンシップ
@iBelieveSwordfish Inc.
My responsibility was to create a VR experience using Unity and the 360 video player plugin from Pixvana. I crafted an interactive experience where users can navigate around hotspots in San Francisco. Unityを使って、サンフランシスコ市内を散策できるVRアプリを製作しました。WRLDというプラグインを使い、空の上からサンフランシスコ市内の指定された地点にテレポートする機能を実装しました。サンフランシスコの街並みを撮影した360動画を、Pixvana社から提供されたプラグインを使用することで8Kの360動画再生しました。
Bachelor of Fine Art | Web Design & New Media学士(美術)| ウェブデザイン&ニューメディア学部(現IxD)
@Academy of Art University
I have studied UI/UX designs and development, primarily for websites, mobile applications, and VR/AR experiences. 主にウェブサイトやアプリ、VR/ARのUI・UXのデザインと開発の授業を受講しました。
Certificates
資格
Reference
Matt Silverman
I had the pleasure of working with Tatsuma Nakano for five years at my studio iBelieveInSwordfish. Tatsuma was recommended to me by the head of the motion design department at The Academy of Art University as a prospective intern. Tatsuma was following his own unique path at The Academy, exploring a wide range of cutting edge technologies for motion design including game engines and frameworks such as Processing. I brought him on board as an intern and started having him explore different ideas I had brewing in my head. We were just beginning to explore XR development with an Oculus development kit and HTC Vive, and with Tatsuma’s Unity experience we began creating prototypes. This included an 8k streaming 360-video tour of the San Francisco waterfront where users could hyper-port between 20 different destinations using eye gaze. We then explored creating 360 equirectangular matte paintings in Photoshop which Tatsuma spherically re-projected onto 3D geometry in Unity to create parallax with 6 degrees of freedom (6-DOF) in Vive. Tatsuma also ported this test to WebVR for playback in a browser, and Apple ARKit for an augmented reality version on iPhone. We shared the results withclients from companies like Facebook, Google, and Dolby, and everyone agreed that the results were stunning. After graduation I hired Tatsuma on staff as a full-time Creative Technologist. Within months our workload shifted to rely more and more on Unity and Unreal Engine, with Tatsuma leading those parts of the projects. Additionally, his core motion design skills continued to improve, both as an animator, designer, and technologist. Tatsuma put all of this knowledge-base together to dig into Side Effects Houdini software, which from my experience is one of the most technologically challenging tools to master. Within months Tatsuma was outputting very tricky shots involving fluid dynamics and difficult physics simulations. It was amazing to watch him grow from a kid in school to a seasoned professional production artist. When Tatsuma decided to leave Swordfish and head back to Japan, it was one of the biggest losses I have had at the studio – not only was I losing an amazing creative on our team, but more importantly I was losing a friend. I truly cherished the time I spent with Tatsuma as a mentor. He never ceased to amaze me, and I know he will continue to amaze me with whatever he does in the future.
Hobbies
趣味
My hobby is playing with computers. I also enjoy hikes. I also have PADI open-water license.
趣味はコンピュータで物を作ることです。ハイキングも好きです。PADI Open-waterのダイビングライセンスを持ってます。